Points & standings
The four scorings, the handicap, the average — and how a table comes out of them.
The four scorings
Every league sets a value for four scorings. A scoring worth 0 points does not happen.
| Scoring | Who against whom | When it falls |
|---|---|---|
| Game points | Position against the same position, per game | As soon as both have that game in |
| Team game points | Team against team, per game | As soon as every position has that game in |
| Series points | Position against position, all games | Only once the fixture is complete |
| Total points | Team against team, all pins of the fixture | Only once the fixture is complete |
The winner takes it all, a tie splits it. That is why even values make sense: 2 points become two times 1 on a tie, 1 point becomes two halves.
What is compared always includes the handicap — that is the figure the duel is decided on. A position a team has not filled at all counts 0 pins and loses its duel; one the ghost bowls counts its fixed score.
Series and total points wait until the end, because a series after two of four games says nothing about the outcome.
The handicap
The handicap evens out differences between averages. It is credited per game:
handicap = (benchmark − average) × percentagePlus three rules:
- Rounded down. The fraction falls away, never up.
- Never negative. Whoever is better than the benchmark gets 0, not a deduction.
- Capped, where the league has set a maximum.
(200 − 160.4) × 80 % = 31.68 → 31 pins per game. With a cap of 30 it would be 30.
Which average counts. The handicap of a match day comes from the games up to the last confirmed match day. Whoever has no average at all has it worked out retroactively from the evening being bowled — see The match day.
It stays put. Every single game remembers the handicap it was bowled with. A later correction changes the following match days, not the past ones.
Scratch and with handicap
- Scratch is the plain performance: the pins bowled, without handicap. Averages, the player's and the team's, are made of them.
- With handicap is the figure including it. It decides the duels and stands in the table as pins for and against.
The average
The average is the scratch pins divided by the number of games.
- The ghost does not count — neither in the numerator nor in the denominator, neither for a player nor for a team.
- Only counting games count, so only those from confirmed fixtures.
- Rounded to one decimal, half up: 179.94 is an average of 179.9, 179.95 one of 180.0. Only the handicap is rounded down.
The table of teams
| Column | Meaning |
|---|---|
| Place | By points, see below |
| Gamedays | Confirmed fixtures the row is built from |
| Points | Everything out of the four scorings |
| Pins scratch | What the team's own players bowled, without handicap |
| Pins with handicap | The figure that decided the points |
| Average | Team average, scratch |
| Streak | The running run of wins, draws and losses |
On equal points the scratch team average decides, then the pins. A win is a match day on which a team took more points than its opponent.
Next to the place stands the change since the state before the last complete match day. If a match day is still outstanding — because a fixture was moved, say — the table says so instead of looking finished.
The table of players
Sorted by average; equal averages share a place. The place is always the league-wide one — filtering or re-sorting does not renumber it.
Next to the average stand games, scratch pins, pins including handicap, high game, high series and the current handicap. As long as nobody in the league has a counting game, the list still stands there: alphabetically, without a place and without figures.
Which columns you see
On a narrow screen bowlinq drops columns by itself, so that the name is not cut off — on a phone the place, the name, the average and the handicap stay, on a computer the whole table does.
Above the table sits the Columns button. It lists every column one by one, including the ones that have just dropped out, and you tick what you want to see. A column you do not touch keeps following the width of the screen; Adjust automatically brings back the starting state. Only the name cannot be hidden — without it no row leads anywhere any more.
Bring back more columns than fit side by side and the table can be pushed sideways. Your choice is remembered by the device you make it on: on the phone at the lanes it may well be a different one than on the computer at home.