The match day

Set the line-up, enter the results, confirm — the evening from front to back.

The Match day page shows your team's fixture: where both sides stand before the first ball, the line-ups, the points after every game and the course of the evening. The selector at the top leads to every other match day and every other fixture of the league.

Who may enter

Setting the line-up and entering results is open to everybody bowling in this fixture — from either team — and to the league management. One phone goes round the lane pair, and it belongs to whoever happens to be holding it.

A fixture you are not part of can be read but not changed.

Before the first ball

The card Before the first ball shows both teams as they go into the fixture: place, points, record, scratch team average and form.

Setting the line-up

First you tick who is there. Out of those present bowlinq makes the line-up:

  • Sorted by handicap, ascending. Position 1 has the lowest handicap. On equal handicaps the order of the names stands.
  • Whoever has no tick sits on the bench — however well they bowl. The bench is where a substitution later comes from.
  • A position left free is bowled by the ghost with the league's fixed score. In a league without a ghost the position stays empty: 0 pins, and the duel is lost.

Why ascending: the duels run position against position. When both teams sort by the same measure, comparable players meet.

As soon as you change a tick, a bar with Save the line-up and Discard appears at the bottom; it stays in view while you scroll, even with both squads stacked. Whoever opens the line-up only to look sees no button. Closing it with unsaved ticks makes bowlinq ask: Save and close, Discard or Keep editing.

The provisional value

Whoever has no average yet — on the first match day of the season or on their own first evening — has their handicap worked out retroactively from tonight. It therefore changes with every game entered, and the line-up sorts along with it. Such values are marked as provisional.

Two things stay put even then: a position that has changed hands, and everything already bowled once nobody is waiting on a provisional value any more. Confirming settles the line-up for good.

During the evening

Entering results

Results go in per game and per position: the pins bowled, without handicap. What stays empty stays open. The handicap comes from the server — computed with the value that applies on this match day — and free positions are filled by the ghost on their own.

The points follow immediately: game points and team game points after every single game, series and total points only once both teams have every game in on every position. A series leading after two of four games says nothing about the outcome, which is why the card waits.

The coming game

Above the table there is a switch: the series, every game entered, and on the right the one still to come. That last tab carries no results but the line-up it will be bowled with — names, average and handicap, substitutions already in. The page opens on it, because at the lane that is the question of the moment. Enter the game and its results stand in that very place, while the preview moves on a game.

Substitutions

Substituting works exactly the way setting the line-up does: tick who bowls from the next game on. bowlinq derives the positions from that — mid series nothing is re-sorted, because a position that has been bowled belongs to its duel.

  • Every position goes back to the player who started it, that is whoever bowled there first and is ticked again.
  • Whoever is left over moves on to a position that came free. So when a player comes back while their stand-in keeps bowling, the returning player takes their own position again and the stand-in moves on to the free one.
  • A position nobody is left for is bowled by the ghost.
  • A position that has all its games stays as it is. There is nothing left to hand over there.

Where several positions are free to hand out at once, bowlinq proposes the order by handicap and asks: a field for the position then sits next to the names it concerns.

What has been entered stays with the player who bowled it, handicap and all — every game counts with the handicap of whoever bowled it. A player can therefore end up with games on more than one position of an evening.

In the series such a position still shows one name, with a substituted chip next to it. Tapping it shows how the series splits: who bowled which games, with which handicap and how many pins.

Correcting a substitution afterwards

If a substitution was never entered, the substitute's result stands with the wrong player. Nothing has to be deleted for that: in the line-up sheet every game already bowled has a tab of its own, and there the ticks ask who bowled the game.

  • Whoever is ticked in takes over the result of whoever is ticked off. Nothing is typed again, and the game counts with the right player's handicap.
  • The positions follow as they do for a substitution. A player who comes back gets their own position again, result and all.
  • Where several results change hands at once, the sheet asks who bowled which one.
  • Only this one game is corrected. If it was the last one bowled, the line-up of the next game starts from the corrected one.
  • Game one is the starting line-up. Correcting it sorts the positions by handicap again, the way setting the line-up would have, and every position takes all its games along.

Whoever may set the line-up may correct it, until one team has confirmed. The log then reads "corrects the line-up of game 3", with both names.

The log

The log holds the evening, the newest entry on top: line-ups set, substitutions, every finished game with the result it made, corrections, confirmations and confirmations taken back.

When somebody bowls with a provisional value, a new game can shift the handicap and tip an earlier game over. The log then gets a line of its own, such as “Game 2 rescored by handicap — 4:4 → Pin Panthers wins 6:2”. The earlier line stays as it was. If the line-up re-sorted as well, “Line-up re-sorted” appears under the game that caused it. When only pins move and no points, there is no line.

Confirming

A fixture is confirmed once both teams have bowled every game on every position. Who confirms is a league setting — nobody, one person per team, both captains or the league management; the league management may do it in every mode.

The first confirmation freezes the result. From then on the other side changes nothing about it either. Without that lock one team could sign off, the other correct a game in its own favour and sign off on top of that — and the first team's name would stand under something it never saw.

From there exactly two ways lead on:

  • Undo. While the other side is still open, the side that confirmed takes its confirmation back itself.
  • Edit results. Once the fixture is fully confirmed, only the league management opens it again. The confirmations stay standing, the correction goes in, and the table follows it at once.

A confirmed fixture counts towards table, average and handicap. In a league without confirmation completeness takes that role: as soon as every position of both teams has every game entered, the fixture counts.

Corrections and what they move

A correction recomputes everything that hangs off it: points, average, table and the handicaps of the following match days. What it does not change is the handicap an evening was bowled with: that value is recorded on every game and stays what it was.